Post by ร๏ยl on Apr 29, 2015 13:23:35 GMT -5
If you already have a character built on the old character sheet, you don't have to edit it to this one. Also, if you prefer the old character sheet, that's fine too.
choose your class
start your sheet
Don't understand something? Don't worry. Everything on the sheet that isn't self-explanitory is explained later. (Thanks to Ash's Guide to RPG Personality and Background for much of this sheet!)
BASIC INFORMATION
Full Name-
Nicknames-
Age-
Species-
Birthday- (Including the year isn't necessary, but if you do include the year, assume all events are happening in the current year)
Birth place- (Be as specific as an address for the hospital or home, or as vague as country. Don't leave us with just "Earth"!)
Class-
Habit(s)-
APPEARANCE
Hair Color/Style-
Eye Color-
Skin Tone-
Usual Style-
Usual Stance-
MOTIVATION AND MOOD
Primary Motivation-
Other Motivation(s)-
Disposition-
Moodiness-
Sexuality-
Religion-
Likes-
Dislikes-
CORE TRAITS
Outlook-
Honesty-
Impulsiveness-
Boldness-
Flexibility-
Friendliness-
Disclosure-
Conformity-
Sense of Humor-
FAVORITE...
Topic of Conversation-
Color-
Food-
Music Style-
Hobby-
Person-
Copy+Paste Code for Character Sheet
No, it's nowhere near as in-depth as the other one. But that's fine. We don't need in-depth, because everything else should be revealed in time in the roleplay.
pick your primary motivation
Primary motivation is what your character really wants and what they're trying to get. Most primary motivations fall on the list below, but your character's can be completely different! Other motivations also come from this list.
out of alliteration core traits
EMOTIONAL DISPOSTION
habits and hobbies
A few quirks added to a character can really make them a lot more realistic. The lists below by no means contain all quirks and hobbies, so go ahead and think of some of your own!
QUIRKS, HABITS, AND ODDITIES
HOBBIES
enter the world
choose your class
There are 4 classes. They are all explained below.
CAMPER
A Camper is a supernatural creature who lives within the Camp of the Exiled. This is the main class that our roleplay focuses on, and most characters will be within this class. (Also referred to as Exiles)
OUTSIDER
An Outsider is a supernatural creature who is not associated with the Camp of the Exiled. This includes any groups of intelligent non-human life such as leaponune tribes, the House of Reapers, and many demons.
ROGUE
A Rogue is a supernatural creature who has turned against their own kind and joined the human side. In exchange, they aren't persecuted, but they have very few rights.
HUNTER
A Hunter is a human who is aware of supernatural creatures and hunts them down to kill them or perform experiments on them.
There are also normal humans that are completely unaware of the supernatural species, however they will not be interacted with during the course of the roleplay.
CAMPER
A Camper is a supernatural creature who lives within the Camp of the Exiled. This is the main class that our roleplay focuses on, and most characters will be within this class. (Also referred to as Exiles)
OUTSIDER
An Outsider is a supernatural creature who is not associated with the Camp of the Exiled. This includes any groups of intelligent non-human life such as leaponune tribes, the House of Reapers, and many demons.
ROGUE
A Rogue is a supernatural creature who has turned against their own kind and joined the human side. In exchange, they aren't persecuted, but they have very few rights.
HUNTER
A Hunter is a human who is aware of supernatural creatures and hunts them down to kill them or perform experiments on them.
There are also normal humans that are completely unaware of the supernatural species, however they will not be interacted with during the course of the roleplay.
start your sheet
Don't understand something? Don't worry. Everything on the sheet that isn't self-explanitory is explained later. (Thanks to Ash's Guide to RPG Personality and Background for much of this sheet!)
BASIC INFORMATION
Full Name-
Nicknames-
Age-
Species-
Birthday- (Including the year isn't necessary, but if you do include the year, assume all events are happening in the current year)
Birth place- (Be as specific as an address for the hospital or home, or as vague as country. Don't leave us with just "Earth"!)
Class-
Habit(s)-
APPEARANCE
Hair Color/Style-
Eye Color-
Skin Tone-
Usual Style-
Usual Stance-
MOTIVATION AND MOOD
Primary Motivation-
Other Motivation(s)-
Disposition-
Moodiness-
Sexuality-
Religion-
Likes-
Dislikes-
CORE TRAITS
Outlook-
Honesty-
Impulsiveness-
Boldness-
Flexibility-
Friendliness-
Disclosure-
Conformity-
Sense of Humor-
FAVORITE...
Topic of Conversation-
Color-
Food-
Music Style-
Hobby-
Person-
Copy+Paste Code for Character Sheet
[font size="3"][b]BASIC INFORMATION[/b][/font][i]
[/i][font size="2"][b]Full Name-[/b]
[b]Nicknames-[/b]
[b]Age-[/b]
[b]Species-[/b]
[b]Birthday- [/b]
[b]Birth place- [/b]
[b]Class-[/b]
[b]Habit(s)- [/b]
[font size="3"][b]APPEARANCE[/b][/font]
[font size="2"][b]Hair Color/Style-[/b]
[b]Eye Color-[/b]
[b]Skin Tone-[/b]
[b]Usual Style-[/b]
[b]Usual Stance-[/b]
[/font][/font][font size="3"][b]MOTIVATION AND MOOD[/b][/font]
[font size="2"][b]Primary Motivation-[/b]
[b]Other Motivation(s)-[/b]
[b]Disposition-[/b]
[b]Moodiness-[/b]
[b]Sexuality-[/b]
[b]Religion-[/b]
[b]Likes-[/b]
[b]Dislikes-[/b]
[font size="3"][b]CORE TRAITS[/b][/font]
[font size="2"][b]Outlook-[/b]
[b]Honesty-[/b]
[b]Impulsiveness-[/b]
[b]Boldness-[/b]
[b]Flexibility-[/b]
[b]Friendliness-[/b]
[b]Disclosure-[/b]
[b]Conformity-[/b]
[b]Sense of Humor-[/b]
[font size="3"][b]FAVORITE...[/b][/font]
[font size="2"][b]Topic of Conversation-[/b]
[b]Color-[/b]
[b]Food-[/b]
[b]Music Style-[/b]
[b]Hobby-[/b]
[b]Person-[/b]
No, it's nowhere near as in-depth as the other one. But that's fine. We don't need in-depth, because everything else should be revealed in time in the roleplay.
pick your primary motivation
Primary motivation is what your character really wants and what they're trying to get. Most primary motivations fall on the list below, but your character's can be completely different! Other motivations also come from this list.
- Achievement - To overcome obstacles and succeed; to become the best
- Acquisition - To obtain possessions/wealth
- Balance - To bring all things into harmony and equilibrium
- Beneficence - To protect the helpless, heal the sick, feed the hungry, etc.
- Chaos - To disrupt, to cause confusion and discord
- Creation - To build or make new, such as art, culture, invention, design,etc.
- Competition - To enter into or create opportunities to win over others
- Destruction - To annihilate, exterminate, unmake, and bring to ruin
- Discovery - To explore, uncover mysteries, and pioneer
- Domesticity - To get married, have children, and live a family life
- Education - To provide information, teach, enlighten, or train
- Enslavement - To force others into servitude
- Liberation - To free self and/or others from perceived captivity or enslavement
- Nobility - To exalt ideals such as generosity, honesty, bravery, and courtliness
- Order - To arrange, organize, and reduce chaos
- Play - To have fun, to enjoy life
- Power - To control and lead others
- Rebellion - To act out against or contrary to any and all forms of authority
- Recognition - To gain approval, social status, senpai's attention, or fame.
- Service - To follow a person, government, order, religion, etc.
- Torment - To inflict pain and suffering, on others and/or the self
- Tranquility - To live a life with minimal conflict or disturbance
- Understanding - To seek knowledge or wisdom (spiritual, scientific, magical, etc)
out of alliteration core traits
EMOTIONAL DISPOSTION
What's the character's default mood? It's not limited to the list below, but that's a good place to start.
- Joyful
- Anxious
- Melancholy
- Curious
- Calm
- Angry
- Excited
- Contemptuous
- Apathetic
- Ashamed
MOODINESS- EMOTIONAL STABILITY
- Labile - Liable to change, easily altered
- Even-tempered - Average temperamant
- Phlegmatic - Unemotional and stolidly calm disposition
OTHER TRAITS
Pick the one that sounds closer to your character. Of course, your character won't fit directly in to one or the other.
Outlook - General view on life
- Optimistic - idealistic, confident, trusting, hopeful, upbeat
- Pessimistic - cynical, bleak, distrustful, foreboding, resigned
Honesty - Values regarding truthfulness and fairness
- Candid - Honest by nature, sometimes even brutally
- Deceitful - Prone to lying, dishonest
Impulsiveness - Distractibility and steadiness
- Controlled - deliberate, focused, steady, thoughtful
- Spontaneous - capricious, flighty, hyperactive, rash
Boldness - Willingness to enter into battle or to face danger
- Intrepid - daring, reckless, chivalrous
- Cautious - timid, paranoid, vigilant
Flexibility - Handling new situations, tough choices, and disagreement
- Flexible - nonchalant, tolerant, forgiving, open-minded, adaptable
- Stubborn - rigid, tense, relentless, intractable, narrow-minded
Friendliness - Degree to which your character interacts with others
- Engaging - talkative, listener, entertaining, touchy
- Reserved - shy, loner, taciturn
Disclosure - Degree to which your character reveals personal information
- Open - open book, unreserved, frank
- Secretive - closed, mysterious, evasive, cryptic
Conformity - Basic relationship with cultural norms
- Conventional - orthodox, formal, down-to-earth, mainstream, traditional
- Heterodox - rebellious, arty, shocking, freethinking, exotic
habits and hobbies
A few quirks added to a character can really make them a lot more realistic. The lists below by no means contain all quirks and hobbies, so go ahead and think of some of your own!
QUIRKS, HABITS, AND ODDITIES
- Humming
- Dancing
- Sleepwalking
- Facial tics
- Fingernail biting
- Eavesdropping
- Daydreaming
- Talking in sleep
- Stuttering
- Compulsive lying
- Whistling
- Name dropping
- Self-inflict pain/injury
- Mumbling
- Constant grooming
- Foot tapping
- Lip biting/licking
- Coin flipping
- Chewing (e.g. sticks, small bones)
- Collecting odd things
- Knuckle cracking
- Singing
- Snacking
- Constant eating
- Pacing
- Blade sharpening
- Counting
- Hair pulling
- Snoring
- Walking backwards
- Teeth sucking
- Excessively touching others
- Substance use (non-addicted)
- Animal hater
- Insomnia
- Beard/hair stroking
- Nose picking
- Needless apologizing
- Exaggeration
- Superstitious (omens, luck, etc.)
- Belching
- Sleeping in odd places
- Repeating others
- Smelling things
- Teeth picking
- Stealing
- Tree climbing
HOBBIES
- Acrobatics
- Acting
- Astrology
- Music Appreciation
- Theatre
- Gaming
- Boating/Sailing
- Brewing
- Calligraphy
- Cards
- Carving
- Combat competition
- Cooking
- Dancing
- Dicing
- Animal fighting
- Eating
- Drinking
- Embroidery
- Falconry
- Fishing
- Fortune-telling
- Singing
- Gambling
- Gardening
- Glass making
- Animal racing
- Horse riding
- Hunting
- Invention
- Jewelry making
- Jousting
- Juggling
- Gossip
- Metalwork
- Painting
- Thinking
- Reading
- Research
- Riddles
- Sewing
- Sports
- Storytelling
- Swimming
- Art appreciation
- Weaving
- Woodworking
- Writing
- Playing an instrument
- Bird watching
- Appreciating nature
enter the world